He realised that, to increase the value of his machines to the customer
- and to increase their attraction to the "punters" - he would
have to improve the smoothness of the motion and the precision of the
timing of the "onset cues".
After taking the hydraulic systems to their limits, he set out to make
further improvements in the motion base mechanisms - and eventually to
change the actuators themselves.
 |
Motion Platforms or Motion Seats? |
| September 2004. |
Motion cues are essential in simulation because research shows that driving – or flying – requires an instinctive connection between the human body and the mechanics of the vehicle. Good motion cues are essential if the trainee is to learn this connection correctly. It follows that poor quality motion systems actually have a negative training effect. It has often been argued that no motion at all is better – and cheaper - than bad motion.
New types of all-electric motion systems have been developed to overcome the problems of the older motion
base and motion seat technologies. Remarkable improvements in performance, reliability and value can now be
achieved. Read more... |
 |
Virtual Motion |
| Paper presented to the Conference on Virtual Reality,
San Jose, April 1994. |
| We now have a technology which will allow
a human being to control a simulator instantly and instinctively,
using body movements. That is, the simulator motion system does not
just exert forces on the body of a human being - it responds to forces
which the human body exerts on it - directly, or in addition to the
use of controls. Read more... |
 |
Motion
Systems and Visual Displays |
| 12 January 1994. |
| Visual displays and motion systems are interdependent.
Motion can be applied to the whole simulator, to the vehicle or to
the seat - or to a combination of these. It is now possible to construct
driver training simulators with a convincing "feel" and at reasonable
cost, removing the strongest obstacle to customer acceptance of the
product. Read
more... |