He has presented a number of milestone papers, some of which are made
available in this section.
 |
Motion Platforms or Motion Seats? |
| September 2004. |
Motion cues are essential in simulation because research shows that driving – or flying – requires an instinctive connection between the human body and the mechanics of the vehicle. Good motion cues are essential if the trainee is to learn this connection correctly. It follows that poor quality motion systems actually have a negative training effect. It has often been argued that no motion at all is better – and cheaper - than bad motion.
New types of all-electric motion systems have been developed to overcome the problems of the older motion base and motion seat technologies. Remarkable improvements in performance, reliability and value can now be achieved. Read more... |
 |
The Mother
of Invention |
| April 1998. |
| A special type of dual-action pneumatic
and electromagnetic ram was developed to meet the motion control demands
of the entertainment simulator business. The technology has now been
extended. High-quality dual-action rams which are precise, energy-efficient,
and compatible with factory automation standards are finding a variety
of applications world-wide. Read
more... |
 |
Cab Simulators |
| 15 June 1996. |
| Most public experience of Virtual Reality
to date has been in cab simulators which use pre-recorded visual imagery
and pre-programmed motion. Recent technological developments will
facilitate personal cab simulators - small, real-time interactive
machines for VR in entertainment. Read
more... |
 |
Motion
Systems and Visual Displays |
| 12 January 1994. |
| Visual displays and motion systems are interdependent.
Motion can be applied to the whole simulator, to the vehicle or to
the seat - or to a combination of these. It is now possible to construct
driver training simulators with a convincing "feel" and at reasonable
cost, removing the strongest obstacle to customer acceptance of the
product. Read
more... |
 |
Home Simulators? |
| Paper presented to the TiLE conference, Maastricht,
June 1992. |
| In a few years' time it will be possible
to market a small interactive simulator with an impressive technical
performance at a low enough price for the machine to become a personal
possession - a consumer product. Read
more... |
 |
Motion
and Emotion - The Drive Towards a Personal Simulator |
| IEE Lecture given at Sussex University, 29 October
1991. |
| An overview and analysis of recent developments
in low cost simulation equipment, leading to a discussion on their
social and commercial implications. Read
more... |
 |
Extending
the Human Experience |
| Paper presented to the Conference on Leisure Opportunities,
London, October 1989. |
| Simulators as you see them today are but
the merest hint of a rapid and extraordinary development in the interface
between computers and human beings. Simulation, professionally applied
to the consumer market is a powerful attraction to the general public
of all ages because it fulfils the fundamental compulsion to extend
human experience. Read
more... |
 |
Simulators for
Leisure - A New Industry |
| Paper presented to the IEE Conference on Simulation,
Warwick University, September 1986. |
| Simulation systems are now becoming a part
of the Leisure industry, because their effect is to take a stronger
grip of the human psyche than is possible by other means. The machines
are safe, do not take up much space and, being enclosed, can operate
in all weathers. Read more... |